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He was designed by game artist Hiroji Kiyotake. The creation of Wario allowed them a character of their own to "symbolize their situation. He also wears a plumber outfit with a yellow and purple color scheme, which is a short-sleeved yellow shirt http://pinsoftek.com/wp-content/custom/stamps/fell-running-essays.php purple overalls along with a blue W on his hat. He also wears green shoes and white gloves with blue W symbols as well. However, in his early appearances Wario wore a yellow long-sleeved shirt and fuchsia overalls.
During the audition for the part, Martinet was told to speak in a mean and gruff-sounding tone. He described voicing Wario as a looser task than voicing Mario, since Mario's speaking manner and personality are more free-flowing, rising from the ground and floating into the air, while one of Wario's cornerstones is jealousy. The WarioWare series prominently uses bombs as a visual motif to represent the time limit. In video games in which Wario makes a cameo appearance, he is often portrayed as a villain.
However, the development team for Wario Land: Shake It! They focused on his behavior, which alternates between good and evil. Tadanori Tsukawaki, the design director of Shake It! Because of this, he wanted Wario to act macho rather than silly and requested that the art designers emphasize his masculinity.
This game also introduces Wario's invulnerability, allowing him to be burnt or flattened without sustaining damage. The game introduced touch screen control of Wario and incorporated puzzles into the gameplay. The game uses a hand-drawn animation style, and Wario's design required more than 2, frames of animation. He is depicted differently in the WarioWare series.]
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