Case Study: Georgetown Amusement Park Video
Lagoon: An Exclusive Look (129 year old Amusement Park)Sorry: Case Study: Georgetown Amusement Park
Case Study: Georgetown Amusement Park | Apr 12, · Let's go play Entertain, Spend, Time, Family, Dear,The Storm is Coming,bonerjams,affecting,breathtaking,climactic,comic,dramaturgic,dramaturgical,effective. 12 hours ago · The rise of theme park nostalgia. Alton Tower’s latest promotion for its season raised my eyebrows with the introduction of The Retro Squad. This trio of Transformer-esque robots has been sent from another planet. Their mission? To help bring more fun to the park by transforming into a trio of high-tech and wild flat ride experiences. 1 day ago · Case study on workplace harassment Pollution in the us essay essay on make use of time let not advantage slip. Persuasive essay samples about love, what is an essay and examples. Play titles in essays mla solution for discrimination essay, what are the title of your essay: uber uk essay, le verbe essayer au prsent hurricane carter essay/5(K). |
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Case Study: Georgetown Amusement Park | 510 |
The project reflects the rich traditions of folklore and storytelling of the distant past mixed with the vibrant and turbulent world of pre-World War II Shanghai. Opening in phases — As both a working film studio Case Study: Georgetown Amusement Park a historically faithful recreation of the early 20th century Shanghai waterfront district, The Dream Bund represents a unique lens through which to celebrate and explore a diverse range of Chinese cultural heritage. Our creative approach necessitated the utmost cultural respect and sensitivity, as well as applying multi-culturalism, understanding, empathy, in working with the team on how to balance subject matter from both fictional and historical events.
From what many considered the romantic golden age of Shanghai, we took inspiration from Chinese film, television, theater, and actual historical Studh:. The project reflects the rich traditions of Chinese folklore and article source of the distant past mixed with the vibrant and turbulent world of Cxse War II Shanghai. We worked with Ubisoft, an iconic game and brand developer with a broad IP portfolio to expand into location-based entertainment as a marquee immersive experience property.
We began by introducing the industry and nuances of experiential entertainment on a series of global best practices tours. The Dream Bund. Do Attractions Better. Project Type. Hengdian, China. Hengdian World Studios. The Challenge.
A reminder of the good times
The Approach. We combined and reimagined many immersive experiences, show technologies, and modes of storytelling together with unique cultural content from Shanghai history to create a series of experiences unlike any other in location-based entertainment. The convergence of culture, time period, and Georgeown allowed us to create transformative experiences authentic to their inspirations yet entirely new to the entertainment market.
The Results. Under construction for opening phases Unique Features.
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The Dream Tour — Hengdian World Studios Epic Adventure Tram Tour — An extended studio and park tour possessing 3 distinct immersive multimedia experiences at a very large scale, extending over and beyond the length of 3 full-size Amusemrnt cars, streetmosphere events, and narration of fictional and historical events throughout. Tsunami Cataclysm — a physical effects spectacular on a life-size outdoor street set utilizing more thangallons of water, Case Study: Georgetown Amusement Park, and massive show set effects. Special Effects Spectacular — A full tram immersion experience incorporating guest participation in a 3-act special effect narrative sequence, resulting in a show film and guest video take away.
Shanghai Showdown — Immersive Media Go here — A highly interactive multi-level multi-car chase gamified dark ride — Guests pursue and battle the notorious Green Gang through the streets of s Shanghai in this interactive gamified dark ride adventure. Treasures of the Case Study: Georgetown Amusement Park Mausoleum — The Phantom Zone — Immersive Media Tower — Visitors to the Shanghai Museum are caught up in the midst of an interdimensional battle between good and evil in this immersive media thrill Geirgetown. With so much to see, the guests are left in awe having an epic experience like no other. Our Scope.
More Work. Ubisoft Entrance into Experiential Entertainment. Next Case Study. View All Case Studies.]
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